Tech Demo 2.5 coming soon.
Pass it on.
why can’t I hold all these boners
Those models are all 3D by the way.
I pretty much don’t reblog stuff, but holy wow.
How long do you think it would take to start from scratch and get Homestrife looking like that?
#joking #or am i?
2 little things I did for “work”. They’re actually 2 different/separate “Spot the Differences” illustrations using my original characters. I liked the end results enough to do quick colors.
Hey everyone, sorry there’s been no new news for a while. Unfortunately real life gets in the way when you’re volunteering on projects. Have no fear though, we haven’t abandoned the project or anything, stuff’s just moving slow is all. In fact, I have been doing work here and there. I’ve done more work on Rose. Here’s some updates:
Idle is pretty much complete. Improved over last version. Better head movement, smother scarf and dress animations, decreased the movement of the forward arm a little and also fixed a squashing and stretching torso(not a good squash and stretch). Will likely redo the dress trail as I think it looks janky the way it moves. Will also eventually add the second scarf trail.
Not sure if I like the walk pose or not. Also might consider doing an actual walk instead of a float. Like the float idea, just not necessarily this one.Apart from the clear roughness in the dress and scarf, I think it’s nearly there. Might be a bit on the extreme side though, will have to see it in game to decide.
When we get our shit together, we might set a new deadline or something. Something to motivate us back into work. Like always, we would still like help though, so if you genuinely would like to help and have the skills to back it up, go here to find out how to apply.
It’s been a while since I last posted, so I thought it might be a good idea to post some Homestrife progress. I have abandoned work on John because I am fatigued working on him. So progress on him has stopped until we get more animators on board. Until that happens, I have started working on a new character; Rose.
There is a learning curve involved here with all the flowing stuff. Haven’t really worked on stuff like that before, so it may or may not look good. I think it looks alright, but there’s probably room for improvement.
My aim right now is to get Rose to the same level as John in the last demo.
Q:are you looking for voice actors for characters?
Voice acting is kinda complicated for us(especially since we’ll only be looking for actors as we’re making the character), but basically; We will, but not at the moment.
We’ll soon be sorting John’s voice, but we already have a shortlist for a second round of auditions to go through first(for all characters). It’s gonna be a good while before we get to any other characters.
Here’s my first, professional, commercial animation job. I assisted Rubber House Studio in creating this. I did, and get credited(on their website) with a whole bunch of cleanup(inking and coloring) and some inbetweeing as well.